最近在学习 Python,看了一本书<<与孩子一起学编程>>英文名是“Computer Programming for Kids and Other Beginners”,感觉挺有意思的。
书中推荐用 pygame 来编写游戏,我按照书上的程序打了一个滑雪者的小游戏。输入程序花了半小时,调试这个程序差不多花了2个小时。
最后调试通过的程序如下:
import pygame,sys,random skier_images = ["skier_down.png","skier_right1.png", "skier_right2.png","skier_left2.png", "skier_left1.png"] class SkierClass(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("skier_down.png") self.rect = self.image.get_rect() self.rect.center = [320,100] self.angle =0 def turn(self,direction): self.angle = self.angle + direction if self.angle < -2: self.angle = -2 if self.angle > 2: self.angle = 2 center = self.rect.center self.image = pygame.image.load(skier_images[self.angle]) self.rect = self.image.get_rect() self.rect.center =center speed = [self.angle,6 - abs(self.angle) * 2] return speed def move(self,speed): self.rect.centerx = self.rect.centerx + speed[0] if self.rect.centerx < 20: self.rect.centerx = 20 if self.rect.centerx > 620: self.rect.centerx =620 class ObstacleClass(pygame.sprite.Sprite): def __init__(self,image_file,location,type): pygame.sprite.Sprite.__init__(self) self.image_file = image_file self.image = pygame.image.load(image_file) self.location = location self.rect = self.image.get_rect() self.rect.center = location self.type =type self.passed =False def scroll(self, t_ptr): self.rect.centery = self.location[1] - t_ptr def create_map(start, end): obstacles = pygame.sprite.Group() gates = pygame.sprite.Group() locations = [] for i in range(10): row = random.randint(start,end) col = random.randint(0,9) location = [col * 64+20,row * 64 +20] if not (location in locations): locations.append(location) type = random.choice(["tree","flag"]) if type == "tree": img = "skier_tree.png" elif type == "flag": img ="skier_flag.png" obstact = ObstacleClass(img,location,type) obstacles.add(obstact) return obstacles def animate(): screen.fill([255,255,255]) pygame.display.update(obstacles.draw(screen)) screen.blit(skier.image, skier.rect) screen.blit(score_text,[10,10]) pygame.display.flip() def updateObstacleGroup(map0,map1): obstacles = pygame.sprite.Group() for ob in map0: obstacles.add(ob) for ob in map1: obstacles.add(ob) return obstacles pygame.init() screen = pygame.display.set_mode([640,640]) clock = pygame.time.Clock() skier = SkierClass() speed = [0,6] map_position =0 points=0; map0 = create_map(20,29) map1 = create_map(10,19) activeMap =0; obstacles = updateObstacleGroup(map0,map1) font = pygame.font.Font(None,50) while True: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: speed = skier.turn(-1) elif event.key == pygame.K_RIGHT: speed = skier.turn(1) skier.move(speed) map_position+=speed[1] if map_position >= 640 and activeMap == 0: activeMap = 1 map0 = create_map(20,29) obstacles = updateObstacleGroup(map0,map1) if map_position>= 1280 and activeMap == 1: activeMap = 0 for ob in map0: ob.location[1] = ob.location[1] -1280 map_position = map_position - 1280 map1 = create_map(10,19) obstacles = updateObstacleGroup(map0,map1) for obstacle in obstacles: obstacle.scroll(map_position) hit = pygame.sprite.spritecollide(skier,obstacles,False) if hit: if hit[0].type == "tree" and not hit[0].passed: points = points -100 skier.image = pygame.image.load("skier_crash.png") animate() pygame.time.delay(1000) skier.image = pygame.image.load("skier_down.png") skier.angle = 0 speed =[0,6] hit[0].passed = True elif hit[0].type == "flag" and not hit[0].passed: points +=10 obstacles.remove(hit[0]) score_text = font.render("Score: "+str(points),1,(0,0,0)) animate()
运行结果:
如果你也恰好阅读这本书,遇到同样的问题,建议你参考上面的程序,此外需要特别注意的是 Python 使用缩进之类的来表示上下文之间的隶属关系。如果你的程序遇到莫名其妙的错误,请检查是不是缩进搞错了。比如:
class x:
def func1
def func2
这样,func2 是 x 的一个方法了,如果你在其他地方试图直接调用 func2 就会出现未定 func2 的问题。我因为这样的事情被卡了很久。
最后放上完整的代码(包括官方网站下载到的官方板的源程序),如果你调试不过,最后还可以用beyond compare 这样的对比工具找到原因。